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Old Apr 27, 2006, 11:34 PM // 23:34   #41
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Quote:
Originally Posted by Scott42
I'm sorry I have to disagree with you there Zhou I for one became very frustraited with the UW FoW situation because particularly I would like to obtain my FoW armour. I have since learned how to farm with only two people and I am now well over half way to my first set the farming techniques used are more difficult in a way but I do not enjoy this type of game play. I would like to see it so I do not have to resort to these methods. It is far far more rewarding going in a smaller party and your comment that "everything is yours" this rate of drop should be the similar for the individual using any party size in my opinion. I do understand why it is why it is, but I feel this is a dated notion.

Guild Wars greatest achievement is the level of team orientation that can be seen, for a role playing game to be able to have hero's that go into battle and are set so they don’t actually deal any damage and are there to support the damage dealers using a wide range of healing, wards, protections, interruptions and the list goes on. For them to encourage farming by making it so appealing by making it so much more profitable and team oriented nearly to the point it’s a waste of time they are losing this element to people the are moving to appeal of solo farming. Then they try to stop solo farming by adjusting areas so they can no longer be solo farmed they are not adressing the issue this way.
Yes but unfourtanetly you cant find a good decent RATIONAL pug most of the time. So most people prefer small groups with people who actually have brains and/or solo because most MMO (Or CORPG) have a problem with socializing. Sometimes Anet should actually do what Irone Realms does with their MUDs, "encourage" RPG by eliminating haxxorz speak and whatnot. Noob isnt allowed either. So most people have to actually write in sensible english. I dont see that happening though heh

So anyway most people dont want to team to farm cause "greed" is dangerous. Why not just make it so when an enemy drops an uncommon or rare item for someone that person gets "flagged" until everyone else receives uncommon to rare drops. And if a mob drops an ecto maybe they should make it drop for everyone in team. Maybe that will make ectos drop too... Bah that wont happen either.

I still think the best bet is treating economy like real world economy by making economy emulation at every market so that items sold rotate their values as if emulating NPCs trade/selling/buying Today ectos are pricey tomorrow they drop drastically then a few days later they are pricey again. Actually market in real world fluctuates a lot... but some things remain pricey (gold, diamonds, etc.)

At this rate there is no sensible solution. Remember in the real world there are rich people too. You cant expect this to be an utopia there will be always those who are rich and those who are poor. What I would like however is that anyone who can work towards becoming rich the other also have a fair chance to do so IF they work just as hard I guess.
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Old Apr 28, 2006, 01:17 AM // 01:17   #42
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I would just like to preserve this moment for Hunter...

BWAHAHAHAHA!

come on Hunter, you try it...

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Originally Posted by Hunter Sharparrow
HA HA HA
HA HA HA HA?

HA HA HA HA
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Old Apr 28, 2006, 05:56 AM // 05:56   #43
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Stockholm, quickmonty, calling Hunter Sparrow a farmer is just specious. The man is "farming" a location that is reputed to be a bad farm spot after the patch. Clearly not the same motives. Not that it's even relevant whether or not he farms. Scott42 also farms; he just doesn't want to.

Getting back on topic, the economy of GuildWars is not quite as complicated as the real world economy, since ANet has control over many aspects of it and there are far less variables, and they can make changes practically on-the-fly. So I wouldn't despair too much, Zhou Feng.
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Old Apr 28, 2006, 12:19 PM // 12:19   #44
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I don't agree with the OP:

-Only a small part of the world is suited for solo hunting.
-Parties kill faster and clear maps faster
-Its your own choice to play in a party or not
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Old Apr 28, 2006, 01:00 PM // 13:00   #45
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Quote:
Originally Posted by Scott42
From what I can tell by all the changes made every effort has been made to stop aggressive farming particularly bots.

But why is it that if you play the game solo, the items dropped are far better than if you work in a team and kill the same creatures, does that not encourage farming? Would it not be better to increase drops for full party’s and maybe even better for balanced party’s using diverse range of heroes? Then you would just have full party’s farming all the time, is this bad?

If you try to form a team to go play in Underworld you’re stuck with the choice of let me see I need a Trapper ranger or a Invincible monk to go down with a Spiteful Spirit Necromancer or even a Barage Ranger. If you suggest going to Underworld with a full party your laughed at because you receive very little for your efforts. But if I go down in a pair kill everything this way I actually pick up good items and get what you would expect for a such an elite area is this fair?

Am I alone in these thoughts?
Getting back to the questions first put forth by the OP.

The problem with making increasing drops for the entire party, unless it is somehow done in a progressive manner, is that by making it as profitable to farm in a full party as it is to solo you thus make it easier to farm. In other words, if I can go out with a full party and clear and area faster and easier than I can solo but still make as much, then I will farm with a group. Seeing as how the full party should work faster that will increase my overall profits.

But before you all start madly pounding on your keyboards, I'm just addressing the one phase of the question here. There have been many solutions offered for progressive drops increasing with number of party members. Some of these ideas are worth considering, if there is a way to do it fairly. There is always going to be some disparity, and someone will always figure out a "work around" to maximize their profits and cause yet more grief for those of you who want socialism.
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Old Apr 28, 2006, 03:20 PM // 15:20   #46
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Quote:
Originally Posted by quickmonty
The problem with making increasing drops for the entire party, unless it is somehow done in a progressive manner, is that by making it as profitable to farm in a full party as it is to solo you thus make it easier to farm. In other words, if I can go out with a full party and clear and area faster and easier than I can solo but still make as much, then I will farm with a group. Seeing as how the full party should work faster that will increase my overall profits.
For once, we agree. On this part, at least. You calling our proposal "socialism" is a way too dramatic.

But yeah, everyone seems in favor of getting an abundance of loot. I personally like getting loot (who doesn't?), but ANet is going to want to keep everything moderate. Unless, of course, they increase the gold sinks.
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Old Apr 29, 2006, 01:44 PM // 13:44   #47
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So, if your solo or in a full group, when something drops it drops for every one but just because a rare dropped for one person doesn't mean it dropped for everyone. Each person would get something different from that enemy except when it comes to gold. If gold drops it only drops in one pile (same as the way it is now) and that pile is divided by the number of people in your party then those that are skilled enough to take on the enemy solo or in a pair are rewarded better since they won't have to split the gold. At the same time though they can't earn eight times the amount of gold as someone in a full team of eight since alot of the gold that comes out of farming comes from the items that are dropped. Since it doesn't matter if your solo or in a full party if an item drops you'll always have one drop for you. So it will only take people in full parties two or three times the amount of time instead of eight times to get the same money someone solo can.

With this you would also have it so if your in a party and you get a rare items drop for you then you get flagged untill everyone else has got one each then you are unflagged to find another. Those that solo would be unflagged immediately after being flagged since there is noone else to get one. Don't see a problem with that since there is a limited number of rares in any given combat area anyway. The problem isn't the items really just the gold that is created.

Thnx again Undivine. They just weren't getting it that I was merely testing the update for authenticity.

Last edited by Hunter Sharparrow; Apr 29, 2006 at 01:48 PM // 13:48..
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